DBM DataBase Memory : Game system framework diagram
Would it be nice if a game engine is just like ADDING,
EDITING, DELETING and UPDATING a records
from your journal books. Where each records or row's
data corresponds to it's TABLE and each table
corresponds to it's DATABASE. Where accessing a
records would not that pain in the but either by
RECORD NO, RECORD ID and even RECORD NAME.
Here's my game engine framework visual diagram:
http://www.codeplex.com/Projectz
Hopes everything will go smoothly as plan.
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