DexteR-Z Blogs

Monday, February 12, 2007

Yo!

For some cool reasons I've started my new blog here:

http://projectzgdk.spaces.live.com/

Monday, December 11, 2006

XNA GSE 1.0 Finally arrived!

Ahh, Nothing beats a free software this christmas
like XNA game studio express 1.0.

Horeeeeyyy! It's finally arrived.

Monday, December 04, 2006

DBM DataBase Memory : Game system framework diagram

Would it be nice if a game engine is just like ADDING,
EDITING, DELETING and UPDATING a records
from your journal books. Where each records or row's
data corresponds to it's TABLE and each table
corresponds to it's DATABASE. Where accessing a
records would not that pain in the but either by
RECORD NO, RECORD ID and even RECORD NAME.

Here's my game engine framework visual diagram:

http://www.codeplex.com/Projectz

Hopes everything will go smoothly as plan.



-+-

Friday, December 01, 2006

Cool console deployment

Ohhhhhhhh... This is the coolest game development phenomenon
ive seen so far. It's really awesome.

Deploying your games developed from PC to CONSOLE in a
matter of minutes with the same code.

http://channel9.msdn.com/Showpost.aspx?postid=261254

Initially there was an EPROM BURNING, then there was
a CD BURNING, but now you just have to upload the
data needed from pc to a console for you to play it, after
BURNING only your MINDS from development.

sweet ei.

Tuesday, November 28, 2006

The Rule is draw everything in a single call to Drawprimitives

Drawing many lines will eat ups your framerates, so I guess the
rule is draw everthing in a single call to Draw????Primitves as
much as possible, ah and PrimitiveType.LineList comes in handy
for drawing lines using two vertex of VertexPositionColor type.

Collate them all and store it in a VertexPositionColor collection
list then draw it in a single call using DrawPrimitives with
PrimitiveType.LineList.

:))

Friday, November 17, 2006

Killing Time!

Nothing much this week, just downloaded some free games
from the net for me to kill some time, Oh its the other way
around time is killing me, :))lol.

I really hates games with complicated user interface and awful
control to get u started.

A great games should consist of easy to use user interface and
navigation control to get you start playing with it to get hooked,
but hard to master the gameplay as you progress. IMOO.

Tuesday, November 07, 2006

Dispose();

Now I know why I can't remember some of the past.
It's already been Dispose();

It's seems that my Neurons also has a GC or Garbage
Collector that not too much important events are
being Dispose(); when it's not needed and new events
needs to fill in. Ah just like in C# memory management.