DexteR-Z Blogs

Wednesday, August 30, 2006

Im trying to compare the versatility and and ease of use of different
tcp and upd network libraries such as:

1. Dot net's System.Net.Sockets
2. native Directplay 8
3. Rakknet library by Rakkasoft

I can now compile and create a simple connection from the
above libraries and a simple pong game for system.net.sockets
in c#.

What I like on using System.Net.Sockets is the east of use
and because its dot net the string manipulation and conversion
for sending and receiving data is not that pain in the ass, my
brother and I even enjoy my dot net test pong. You know what
i always won the game. Hhhhssss. he doesnt know ive put some
hot keys to accelarate the velocity of the ball. lols.

Ah c++ directplay8 is quite fast i just really dont the DXUT
common files, i just dont like it. lols. whos im fooling hehe
if will write a game for windows platform ill definitely use
directplay8 to write my whole game specific network routine
under dxp8.

Rakknet is the one i keep my eye on, almost everything you
need for network library has been coded for you connecting
routine, security, encryption and the like.

Finally I hope i can manage use them all.

"If I can compile it, i can use it, then do the advance coding"

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