The Rule is draw everything in a single call to Draw>primitives
Drawing many lines will eat ups your framerates, so I guess the
rule is draw everthing in a single call to Draw????Primitves as
much as possible, ah and PrimitiveType.LineList comes in handy
for drawing lines using two vertex of VertexPositionColor type.
Collate them all and store it in a VertexPositionColor collection
list then draw it in a single call using Draw>Primitives with
PrimitiveType.LineList.
:))

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